Difference between revisions of "Bioaffect:Community Portal"

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information about yourself and your interests + ideas you’d like to explore
 
information about yourself and your interests + ideas you’d like to explore
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CLASS PROJECT
  
  
 
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Example:
 
  
'''Your Name'''
 
 
'''Background:'''
 
 
'''Research interests:'''
 
 
'''Supervisor:'''
 
 
'''Ideas I'd like to explore in class:'''
 
 
'''Ideas for projects:'''
 
 
 
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'''Diane Gromala'''
 
 
'''background:''' dubious
 
 
official degrees in Design, Film Studies and Computer Science
 
 
unofficial and quasi-official studies in cultural studies (Yale), EE (Georgia Tech), and Consciousness Studies (UArizona)
 
 
Taught in a School of Fine Art (UTexas), a School of Communications (UW), a School of Literature, Communication & Culture (Georgia Tech)
 
 
Affiliate status at the HITLab, GVU, Oxford and the National Pain Centre
 
 
'''Research interests:''' technological interventions for chronic pain, embodiment, monsters & zombies, viscera
 
 
'''Supervisor:''' the gods
 
 
'''Ideas I'd like to explore in class:''' producing an iTunes U segment (it is odd that SIAT doesn't have a presence!),
 
 
rediscovering my groove re: teaching a class that is wildly fun
 
 
'''Ideas for projects:''' creating something related to affect, pain and comfort; creating a funny pain project
 
 
 
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'''Terry Lavender'''
 
'''Terry Lavender'''
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'''Ideas for projects:''' 1. create a game where progress is made by correctly pronouncing increasingly difficult phrases in shorter periods of time. The more agitated the player gets, the more the difficulty level rises; and vice versa. 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.
 
'''Ideas for projects:''' 1. create a game where progress is made by correctly pronouncing increasingly difficult phrases in shorter periods of time. The more agitated the player gets, the more the difficulty level rises; and vice versa. 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.
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PROJECT: a "serious game"
  
  
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'''Ideas for projects:''' Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D
 
'''Ideas for projects:''' Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D
  
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PROJECT w/Sun Kyoung:
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'''Ideas for projects:''' Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.
 
'''Ideas for projects:''' Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.
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PROJECT: w/Lonnie: develop
  
  
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'''Ideas for projects:'''
 
'''Ideas for projects:'''
 
Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).
 
Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).
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PROJECT w/D'Arcy:
  
  
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Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli
 
Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli
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PROJECT: (see Daniel's description)
  
  
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'''Ideas for projects: ''' Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.
 
'''Ideas for projects: ''' Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.
  
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PROJECT:
  
 
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'''Ideas for projects:''' Video interface/database controlled through biofeedback (brainstorm)  
 
'''Ideas for projects:''' Video interface/database controlled through biofeedback (brainstorm)  
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PROJECT: agitating lumnescent bacteria via GSR
  
  
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'''Ideas for projects:''' Creating organic telemetric bio-synthetic interfaces by hybridizing plant and electronic I’Mplants. These units can represent prototype environmental, bio-organic, and network aware nodes that I term, in connected research, ‘Hovering Sensors’
 
'''Ideas for projects:''' Creating organic telemetric bio-synthetic interfaces by hybridizing plant and electronic I’Mplants. These units can represent prototype environmental, bio-organic, and network aware nodes that I term, in connected research, ‘Hovering Sensors’
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PROJECT: (see Mark's description)
  
 
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Revision as of 05:47, 15 March 2011

information about yourself and your interests + ideas you’d like to explore CLASS PROJECT




Terry Lavender

Background: army brat, ex-journalist, wannabe novelist, ex-PR hack for SFU, SIAT MSc (2009), current PhD student studying persuasive video games

Research interests: persuasive video games (especially social activism games), mobile games, immersion in games

Supervisor: Magy Seif el-Nasr

Ideas I'd like to explore in class: effect of immersion on the body and the emotions, biofeedback and emotions. I also like the iTunes U idea.

Ideas for projects: 1. create a game where progress is made by correctly pronouncing increasingly difficult phrases in shorter periods of time. The more agitated the player gets, the more the difficulty level rises; and vice versa. 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.

PROJECT: a "serious game"



Mark Nazemi

Background: Sound Designer, VJ Artist, teach and designing music production & audio engineering courses, music gear junkie, BA in Media Arts 2010, currently an MA student.

Research interests: Evaluate the use of interactive sound in VR systems for treating chronic pain.

Supervisor: Diane Gromala

Ideas I'd like to explore in class: controlling media such as sound & visuals using biofeedback. Interactive meditation systems using biofeedback.

Ideas for projects: Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D

PROJECT w/Sun Kyoung:



Daniel Feuereissen

Background: Computer Science, Communication Technology, POS Systems, some exposure to traditional distribution media (TV News and Radio), Electronics, Classic Car Restoration, Reefkeeping.

Research interests: Reducing the perception of mediation in Virtual Reality, helping people with brain damage, injuries or disabilities through VR/adaptive systems, design and implementation of fully automated environmental systems that control marine habitats.

Supervisor: Dr. B. E. Riecke

Ideas I'd like to explore in class: I'd like to focus more on helping people get better and get back on track with their life after a life changing event. I have not yet spent much time and effort on this which led me to take this class and it looks like a good starting point. I am particularly interested in how we can exploit VR/adaptive technology/neural interfaces to train people use their perceptual systems after a related area of the brain has been damaged.

Ideas for projects: Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.

PROJECT: w/Lonnie: develop



Jay Vidyarthi

Background: Academic experience in cognitive psychology, industry experience in technological research/design, live music recording/mixing, performing on drums/guitar/vocals, songwriting.

Research interests: Social relationships between humans and technology, and how we can design specifically for them.

Supervisor: Bernhard Riecke and Diane Gromala

Ideas I'd like to explore in class: Using biosensors to create an intimate relationship between technology and user in a way that reduces stress/anxiety (just a brainstorm)

Ideas for projects: Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).

PROJECT w/D'Arcy:



Lonnie Hastings

Background: Computer Science, cognitive systems, design and perception of interfaces-- specifically attention and how it modulates what we perceive, Visual Analytics

Research interests: How human perception in virtual reality differs from the real world. I'm particularly interested in perception of spatial information and spatial updating.

Supervisor: Bernhard Riecke

Ideas I'd like to explore in class: Sense of presence/immersion in virtual environments, and how biosensors could be used to measure this.

Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli

PROJECT: (see Daniel's description)



Veronica Zammitto

Background: Psychology, usability, gaming

Research interests: Evaluating video game user's experience (using psychophysiology, for instance), and how such information can be used in crafting better game designs.

Supervisor: Steve DiPaola

Ideas I'd like to explore in class: the physiology of emotions and more 'abstract' concepts of experience such as flow, engagement, and immersion. The potentials of adaptive systems based of users' information, like biofeedback.

Ideas for projects: Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.

PROJECT:


Tyler Fox

Background: Intermedia (Video and Installation Art); critical theory, art history

Research interests: Affect, embodiment, experience, bodily connection to technology

Supervisor: Diane Gromala

Ideas I'd like to explore in class: bio-art, growing meat, bacteria

Ideas for projects: Video interface/database controlled through biofeedback (brainstorm)

PROJECT: agitating lumnescent bacteria via GSR



Suk Kyoung Choi

Background: Fine Arts, Media Arts, educational media design

Research interests: Relationships between sensory remapping, installation, performance, and interactive aesthetics

Supervisor: Thecla Schiphorst

Ideas I'd like to explore in class: Mixed time and space, mixed bodies – objects (interfaces), perceptions, and memories in virtual times and spaces

Ideas for projects: Creating organic telemetric bio-synthetic interfaces by hybridizing plant and electronic I’Mplants. These units can represent prototype environmental, bio-organic, and network aware nodes that I term, in connected research, ‘Hovering Sensors’

PROJECT: (see Mark's description)