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a) an experiment
 
a) an experiment
  
You may determine that you require privacy for the monitoring and modification experiments.  
+
You may determine that you require privacy for the monitoring experiments.  
  
 
If this is the case, you have the option of presenting them only to Dr. Gromala.  
 
If this is the case, you have the option of presenting them only to Dr. Gromala.  
 
  
 
b) a refined project or robust prototype
 
b) a refined project or robust prototype
  
Examples of art, design and media projects that others have created will be discussed every week,
+
Examples of computational, art, design and media projects that others have created  
  
along with how your project may relate in terms of scope.
+
will be discussed every week, along with how your project may relate in terms of scope.
  
You should ideally define your own project, but you will need to get it approved.
+
Ideally, you should define your own project, but you will need to get it approved.
  
You will have a couple weeks to think about ideas and the chance to discuss them in class,
+
You will have a couple weeks to think about ideas and the chance to discuss them  
  
or with Dr. Gromala privately.
+
in class or with Dr. Gromala privately.
  
  

Revision as of 11:45, 13 January 2011

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IAT881: BioAffective Computing & Interactive Media

Spring 2011

Dr. Diane Gromala


Information

Class Meets: Wednesdays, 5:30pm – 8:20pm SFU Surrey room #3040 and/or Black Box

Dr. Gromala’s Office hours: Wednesdays 3:00–4:00 & by appointment

Email: gromala@sfu.ca

Note: title all emails BIOAFFECT to ensure that they will not get lost.


Course Description

NOTE: For purposes of SIAT degree requirements, this is designated as a Methods Course.

In this course, we will examine the changes from epistemological concerns about media

to ontological questions of the role of interactive media in affect, experience and being.

The focus will be on what is termed “affective computing,” extending it into realms of interactive

art, design & media, and envisioning how an emphasis on the more biological aspects of

technology and our experience of it might change our understanding of affective computing.


Reports, Demos & Projects

You will be required to present at least two reports: 1 on a sensory mode and 1 on a technology.

You will be required to conduct at least one technological demonstration + creative use.

More importantly, you will also be required to create 2 projects for this class:

a) an experiment

You may determine that you require privacy for the monitoring experiments.

If this is the case, you have the option of presenting them only to Dr. Gromala.

b) a refined project or robust prototype

Examples of computational, art, design and media projects that others have created

will be discussed every week, along with how your project may relate in terms of scope.

Ideally, you should define your own project, but you will need to get it approved.

You will have a couple weeks to think about ideas and the chance to discuss them

in class or with Dr. Gromala privately.


Grading

Grading in a class of this kind necessarily has substantial subjective aspects,

but requirements and expectations will be discussed at length.

Your prior experience and background will be taken into account, along with

any other issues that are agreed upon by Dr. Gromala and you.

You may work in teams of no more than three people, but you must gain Dr. Gromala’s approval.

If you work in a team, 20% of your grade for that project will be determined by your teammates.

You will receive feedback on all work; if you require more in-depth feedback, please arrange to

see Dr. Gromala during office hours or by appointment.


Two projects: 50%

Class participation, reports & demos: 20%

Responses to weekly readings: 10%

Documentation: youtube & archival DVD, labelled: 20% (no label, no grade)

Extra credit will be given to strategic risk-taking.