Difference between revisions of "Bioaffect:Community Portal"

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information about yourself and your interests + ideas you’d like to explore
 
information about yourself and your interests + ideas you’d like to explore
 +
CLASS PROJECT
  
  
 
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Example:
 
  
'''Your Name'''
 
 
'''Background:'''
 
 
'''Research interests:'''
 
 
'''Supervisor:'''
 
 
'''Ideas I'd like to explore in class:'''
 
 
'''Ideas for projects:'''
 
 
 
----
 
 
'''Diane Gromala'''
 
 
'''background:''' dubious
 
 
official degrees in Design, Film Studies and Computer Science
 
 
unofficial and quasi-official studies in cultural studies (Yale), EE (Georgia Tech), and Consciousness Studies (UArizona)
 
 
Taught in a School of Fine Art (UTexas), a School of Communications (UW), a School of Literature, Communication & Culture (Georgia Tech)
 
 
Affiliate status at the HITLab, GVU, Oxford and the National Pain Centre
 
 
'''Research interests:''' technological interventions for chronic pain, embodiment, monsters & zombies, viscera
 
 
'''Supervisor:''' the gods
 
 
'''Ideas I'd like to explore in class:''' producing an iTunes U segment (it is odd that SIAT doesn't have a presence!),
 
 
rediscovering my groove re: teaching a class that is wildly fun
 
 
'''Ideas for projects:''' creating something related to affect, pain and comfort; creating a funny pain project
 
 
 
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'''Terry Lavender'''
 
'''Terry Lavender'''
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'''Ideas I'd like to explore in class:''' effect of immersion on the body and the emotions, biofeedback and emotions. I also like the iTunes U idea.
 
'''Ideas I'd like to explore in class:''' effect of immersion on the body and the emotions, biofeedback and emotions. I also like the iTunes U idea.
  
'''Ideas for projects:''' 1. setting up a feedback loop to respond to physiological signifiers that result from a speech impediment (still working this out, so this may change). 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.
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'''Ideas for projects:''' 1. create a game where progress is made by correctly pronouncing increasingly difficult phrases in shorter periods of time. The more agitated the player gets, the more the difficulty level rises; and vice versa. 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.
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PROJECT: a video game that explores the effect of biofeedback on speech.
  
  
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'''Ideas for projects:''' Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D
 
'''Ideas for projects:''' Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D
  
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+
PROJECT w/Suk Kyoung: "Corner Monster", An immersive story conveyed through the use of multichannel interactive audio and visuals controlled by biofeedback sensors connected to the participants. The data from the biofeedback controls the flow of narrative through time and space in realtime.
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 +
 
 
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'''Ideas for projects:''' Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.
 
'''Ideas for projects:''' Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.
 +
 +
PROJECT: w/Lonnie: Create a transition sequence from physical to virtual environment controlled by bio-feedback.
  
  
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'''Ideas for projects:'''
 
'''Ideas for projects:'''
 
Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).
 
Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).
 +
 +
PROJECT w/D'Arcy:  We are building an "interactive ashram" which deprives a participant's senses while they build their own 7-layered healing soundscapes using biofeedback.  With inspiration from the Ananda Mandala and art therapy, we're hoping that the system will not only make participants feel good subjectively, but we also intend to measure whether meditative states can be reliably invoked without specific mention of meditation (pre-consciously).
  
  
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Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli
 
Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli
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 +
PROJECT: (see Daniel's description)
  
  
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'''Ideas for projects: ''' Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.
 
'''Ideas for projects: ''' Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.
  
 +
PROJECT: An art piece that explores the sense of touch as a reminiscence of the (re)discovery of lovers’ skin.
  
 
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'''Ideas for projects:''' Video interface/database controlled through biofeedback (brainstorm)  
 
'''Ideas for projects:''' Video interface/database controlled through biofeedback (brainstorm)  
 +
 +
PROJECT: agitating bioluminescent algae via GSR; as a study for creating an interactive installation based on gsr and bacteria.
  
  
 
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 +
'''Suk Kyoung Choi'''
 +
 +
'''Background:''' Fine Arts, Media Arts, educational media design
 +
 +
'''Research interests:''' Relationships between sensory remapping, installation, performance, and interactive aesthetics
 +
 +
'''Supervisor:''' Thecla Schiphorst
 +
 +
'''Ideas I'd like to explore in class:''' Mixed time and space, mixed bodies – objects (interfaces), perceptions, and memories in virtual times and spaces
 +
 +
'''Ideas for projects:''' Creating organic telemetric bio-synthetic interfaces by hybridizing plant and electronic I’Mplants. These units can represent prototype environmental, bio-organic, and network aware nodes that I term, in connected research, ‘Hovering Sensors’
 +
 +
PROJECT: An interactive 'play', The Corner Monster, in which the performers are able to biometrically influence the sequential flow of spoken language to explore the affective relationship of embodiment and deep structure in narrative.
 +
(w/Mark)
 +
 +
 +
----
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'''D'Arcy O'Connor'''
 +
 +
'''Background:'''
 +
 +
'''Research interests:'''
 +
 +
'''Supervisor:'''
 +
 +
'''Ideas I'd like to explore in class:'''
 +
 +
'''Ideas for projects:'''
 +
 +
PROJECT: (see Jay's description)

Latest revision as of 02:59, 7 April 2011

information about yourself and your interests + ideas you’d like to explore CLASS PROJECT




Terry Lavender

Background: army brat, ex-journalist, wannabe novelist, ex-PR hack for SFU, SIAT MSc (2009), current PhD student studying persuasive video games

Research interests: persuasive video games (especially social activism games), mobile games, immersion in games

Supervisor: Magy Seif el-Nasr

Ideas I'd like to explore in class: effect of immersion on the body and the emotions, biofeedback and emotions. I also like the iTunes U idea.

Ideas for projects: 1. create a game where progress is made by correctly pronouncing increasingly difficult phrases in shorter periods of time. The more agitated the player gets, the more the difficulty level rises; and vice versa. 2. measuring physiological reactions to playing a persuasive video game on an iPhone/iPad.

PROJECT: a video game that explores the effect of biofeedback on speech.



Mark Nazemi

Background: Sound Designer, VJ Artist, teach and designing music production & audio engineering courses, music gear junkie, BA in Media Arts 2010, currently an MA student.

Research interests: Evaluate the use of interactive sound in VR systems for treating chronic pain.

Supervisor: Diane Gromala

Ideas I'd like to explore in class: controlling media such as sound & visuals using biofeedback. Interactive meditation systems using biofeedback.

Ideas for projects: Immersive soundscapes in VR that are controlled by biofeedback, techno-medicine for the body...more to come.... :D

PROJECT w/Suk Kyoung: "Corner Monster", An immersive story conveyed through the use of multichannel interactive audio and visuals controlled by biofeedback sensors connected to the participants. The data from the biofeedback controls the flow of narrative through time and space in realtime.



Daniel Feuereissen

Background: Computer Science, Communication Technology, POS Systems, some exposure to traditional distribution media (TV News and Radio), Electronics, Classic Car Restoration, Reefkeeping.

Research interests: Reducing the perception of mediation in Virtual Reality, helping people with brain damage, injuries or disabilities through VR/adaptive systems, design and implementation of fully automated environmental systems that control marine habitats.

Supervisor: Dr. B. E. Riecke

Ideas I'd like to explore in class: I'd like to focus more on helping people get better and get back on track with their life after a life changing event. I have not yet spent much time and effort on this which led me to take this class and it looks like a good starting point. I am particularly interested in how we can exploit VR/adaptive technology/neural interfaces to train people use their perceptual systems after a related area of the brain has been damaged.

Ideas for projects: Not quite sure yet, preferably a craft and related software component that pertains to above stated topic.

PROJECT: w/Lonnie: Create a transition sequence from physical to virtual environment controlled by bio-feedback.



Jay Vidyarthi

Background: Academic experience in cognitive psychology, industry experience in technological research/design, live music recording/mixing, performing on drums/guitar/vocals, songwriting.

Research interests: Social relationships between humans and technology, and how we can design specifically for them.

Supervisor: Bernhard Riecke and Diane Gromala

Ideas I'd like to explore in class: Using biosensors to create an intimate relationship between technology and user in a way that reduces stress/anxiety (just a brainstorm)

Ideas for projects: Was thinking about some kind of sound/music based stress detector for a computer users (again, just a brainstorm).

PROJECT w/D'Arcy: We are building an "interactive ashram" which deprives a participant's senses while they build their own 7-layered healing soundscapes using biofeedback. With inspiration from the Ananda Mandala and art therapy, we're hoping that the system will not only make participants feel good subjectively, but we also intend to measure whether meditative states can be reliably invoked without specific mention of meditation (pre-consciously).



Lonnie Hastings

Background: Computer Science, cognitive systems, design and perception of interfaces-- specifically attention and how it modulates what we perceive, Visual Analytics

Research interests: How human perception in virtual reality differs from the real world. I'm particularly interested in perception of spatial information and spatial updating.

Supervisor: Bernhard Riecke

Ideas I'd like to explore in class: Sense of presence/immersion in virtual environments, and how biosensors could be used to measure this.

Ideas for projects: Possibly expanding the idea of landmarks in VR to include more than just visual stimuli

PROJECT: (see Daniel's description)



Veronica Zammitto

Background: Psychology, usability, gaming

Research interests: Evaluating video game user's experience (using psychophysiology, for instance), and how such information can be used in crafting better game designs.

Supervisor: Steve DiPaola

Ideas I'd like to explore in class: the physiology of emotions and more 'abstract' concepts of experience such as flow, engagement, and immersion. The potentials of adaptive systems based of users' information, like biofeedback.

Ideas for projects: Maybe employing psychophysiological data to create art pieces, or to measuring affective responses to video games and represent them in a meaningful way, or still open for more.

PROJECT: An art piece that explores the sense of touch as a reminiscence of the (re)discovery of lovers’ skin.


Tyler Fox

Background: Intermedia (Video and Installation Art); critical theory, art history

Research interests: Affect, embodiment, experience, bodily connection to technology

Supervisor: Diane Gromala

Ideas I'd like to explore in class: bio-art, growing meat, bacteria

Ideas for projects: Video interface/database controlled through biofeedback (brainstorm)

PROJECT: agitating bioluminescent algae via GSR; as a study for creating an interactive installation based on gsr and bacteria.



Suk Kyoung Choi

Background: Fine Arts, Media Arts, educational media design

Research interests: Relationships between sensory remapping, installation, performance, and interactive aesthetics

Supervisor: Thecla Schiphorst

Ideas I'd like to explore in class: Mixed time and space, mixed bodies – objects (interfaces), perceptions, and memories in virtual times and spaces

Ideas for projects: Creating organic telemetric bio-synthetic interfaces by hybridizing plant and electronic I’Mplants. These units can represent prototype environmental, bio-organic, and network aware nodes that I term, in connected research, ‘Hovering Sensors’

PROJECT: An interactive 'play', The Corner Monster, in which the performers are able to biometrically influence the sequential flow of spoken language to explore the affective relationship of embodiment and deep structure in narrative. (w/Mark)



D'Arcy O'Connor

Background:

Research interests:

Supervisor:

Ideas I'd like to explore in class:

Ideas for projects:

PROJECT: (see Jay's description)