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Spring 2011 | Spring 2011 | ||
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NOTE: For purposes of SIAT degree requirements, this is designated as a Methods Course. | NOTE: For purposes of SIAT degree requirements, this is designated as a Methods Course. | ||
− | In this course, we will examine the changes from epistemological concerns about media to | + | In this course, we will examine the changes from epistemological concerns about media |
− | ontological questions of the role of interactive media in affect, experience and being. | + | |
+ | to ontological questions of the role of interactive media in affect, experience and being. | ||
+ | |||
The focus will be on what is termed “affective computing,” extending it into realms of interactive | The focus will be on what is termed “affective computing,” extending it into realms of interactive | ||
− | art, design & media, and envisioning how an emphasis on the more | + | |
+ | art, design & media, and envisioning how an emphasis on the more biological aspects of | ||
+ | |||
+ | technology and our experience of it might change our understanding of affective computing. | ||
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* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] | * [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] | ||
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Revision as of 11:39, 13 January 2011
Consult the User's Guide for information on using the wiki software.
IAT881: BioAffective Computing & Interactive Media
Spring 2011
Dr. Diane Gromala
Information
Class Meets: Wednesdays, 5:30pm – 8:20pm SFU Surrey room #3040 and/or Black Box
Dr. Gromala’s Office hours: Wednesdays 3:00–4:00 & by appointment
Email: Note: title all emails BIOAFFECT to ensure that they will not get lost. gromala@sfu.ca
Course Description
NOTE: For purposes of SIAT degree requirements, this is designated as a Methods Course.
In this course, we will examine the changes from epistemological concerns about media
to ontological questions of the role of interactive media in affect, experience and being.
The focus will be on what is termed “affective computing,” extending it into realms of interactive
art, design & media, and envisioning how an emphasis on the more biological aspects of
technology and our experience of it might change our understanding of affective computing.